• The Age of ____________
  • ARTificial Mind

Selection of artworks created as part of a team at art-tech studio ARTificial Mind.

  • Webster
  • Newborn
  • Vegan Friendly
  • Afterlife
  • Islander
  • Processing
  • Host
  • A simple act of masochism
  • Other, a self-portrait
  • Designing Gay Babies
  • L'homme qui marche
  • War on Nature
  • Rock Ring
  • Portrait of Alix Villanueva
  • One Day, One Million
  • Cell Portrait
  • Glass + Steel = ?
  • Eroded
  • 1 Rock, 3 Forms
  • Floppywood
  • Glass Boulders

webster

NASA says that life is “a self-sustaining chemical system capable of Darwinian evolution”.

Webster

Rivers in New Zealand that have legal rights, androids receiving citizenship in Saudi Arabia and single-celled organisms discovered at the bottom of the ocean that take 10,000 years to reproduce. Everyday something happens that chips away at our normalized human centric understanding of life.

Webster grapples with definitions of what constitutes life. This tapestry of contemporary thought collates facts, categorisations, quantifications, formulae, experimental results and theory. It expands – definition by definition – to incorporate geological processes and geographic features, ambiguous technologies, cyborgs and emergent species.

newborn

Newborn

“An insect that lives for only a day flies through a forest. With its limited time on the earth it does not see the trees sprout and grow.
To it, the trees are not alive.
The entire human race has existed on this planet for about 200,000 years; less than 2 minutes when compared to the age of the earth on a 24-hour clock. We do not see the mountains grow, or waterfalls carve their way across the landscape.
To us the earth is not alive.”

Where most young rocks today are 10,000 years old, an igneous rock is only as old as the last time it has undergone an igneous process. Here, the artist takes 300,000-million-year-old samples of rock from Arthur’s Seat and melts them.

These rocks, organically finding their own forms, were all ‘born’ on April 22, 2019.

vegan friendly

Vegan Friendly

100% “ethically” made from the body of the living organism known as Kombucha SCOBY, a symbiotic culture of bacteria and yeast, that is suspended in the walls of the gallery as it slowly dehydrates over the course of the exhibition as to produce the “sustainable” material commonly known as vegan leather.

Although a harmful process for the living colony of organisms, when viewed anthropocentrically, the grown material is branded as ethically farmed vegan leather, ignorant to other forms of living entities operating outside of humans’ immediate perception, due to disconnects in scale, both temporal and spatial alike.

Afterlife

Afterlife, (Proposal)

Team: Cody Lukas and Luis Guzman

Afterlife is a post-humanist genetic information device, in the form of an aquatic ecosystem. Designed to store and replicate the human genome in an environmentally dystopian scenario, this work creates a vision of the future where the human being no longer exists as the “apex” of the evolutionary process but only as disperse genetic information inside a host organism.

The work itself serves as a home to a population of tardigrades, genetically modified to store human genes in their DNA. The tardigrades being cultured as part of an aquatic ecosystem that contains traits of a post-climate-change-nature; optimal for the storage of biological information as tardigrades own the capability to adapt to extreme environmental conditions (temperature, pressure and toxic chemicals). In the work the entire information of a person is diluted into smaller entities that live within the fluxes of a form of water that is no longer synonymous with life to humans.

The narrative of the work provokes critical thinking about the position of the human species in the planetary ecosystem. This provocation is focused on the possibility that due to global climate change, humanity is no longer suitable to live on the planet and various other “fittest” species like tardigrades can survive. In this hostile scenario, humans have transferred portions of the human genome into tardigrades, as a way to safeguard their genetic information, and eventually produce a different evolutionary branch that is an aquatic hybrid of different species, both human and tardigrade.

The final layer of the piece forces viewers to directly play a part in the process through an augmented reality interaction, pertaining to the genetic modification of the tardigrades. Going into the exhibition, the micro-animals will be modified with various fragments of the human genome. Under the course of the exhibition, viewers will be able to write, through the augmented reality prompts around the space, which additional modifications they feel should be important to pass on to the tardigrades, with the most popular responses being executed at the conclusion of the exhibition.

In and of itself Afterlife is a fragment of a possible future, without human life as we understand it today, but rather informational nodes in an underwater ecosystem, containing all the ingredients for life to sustain in a closed loop.

Islander

Islander, (Proposal)

A bio-architectural process that generates new land from plastic pollution.

Team: Cody Lukas and Luis Guzman

In the face of sea level rise and overpopulation, various nations today are turning to the redistribution of “excess” soil, a short sighted, harmful and unsustainable method used to form habitable land masses for the sole benefit of mankind. Islander turns this process on its head, as an innovation in the field of bio-architecture, whereby utilizing a 3-tier approach, an infinite range of organic structures are generated, beneficial for both land and aquatic life, utilizing plastic pollution in the process.

  1. A coastal site is selected and studied to identify any potential threats it may face soon as a result of climate change.
  2. We mobilize local communities and organizations to work together and gather plastic waste, in order to effectively compress and mold said waste into a form that has been custom designed to naturally weave itself into the fabric of its inhabited environment in a way that addresses said environment’s shortcomings.
  3. The structure is coated in 2 non-toxic layers of natural rubber. The inner layer mixed with filtering elements known to entrap common plastic toxins such as BPA in an impermeable seal. The outer layer mixed with calcium carbonate and silica to solidify the exterior in a coarse textured bio-surface, attractive to aquatic life.

Recognizing the many variables that inevitably lead to the introduction of plastics, in both macro and micro form, into the ecosystem, Islander encapsulates them, as to permanently remove them from the natural environment. Its bio-architectural method looks to the 300 million tons of plastic waste disposed of yearly by mankind as a material to design more resilient ecosystems, subtlety transforming the conditions through which change can occur. With its strategic implementation, Islander serves not only the needs of our society but those of many other species as well, as it supports ecosystems, creating the environmental conditions for them to thrive.

Rather than piling material into the earth’s oceans, effectively burying any sea life living in its depths, Islander’s application of environmental design and architectural practice ensures a unique and sustainable approach to land generation.

With its modular design, Islander takes whatever form is best suited to accommodate and support the local habitat. Formations are sculpted to navigate the intricacies of the existing ecosystem, factoring in elements such as light obstruction, present geology and ph balances, as even its surface texture is designed to promote is colonization by local wildlife.

Islander helps design ecosystems to better prepare organisms for possible futures, allowing them more time to adapt to the rapidly changing state of the climate, mankind included.

Islander’s formations operate somewhere in between the realms of natural and man-made as they not only further the development of their surrounding ecosystems, provide habitable terrain for both land and aquatic life, but also entice audiences into their surreal environments. With backgrounds in Environmental Arts practice and Experience design, the executed formations are designed to organically embed themselves into the landscapes they inhabit, while creating new, completely unique, immersive spaces to explore; both above and below the surface.

Audiences are also able to play a direct role in the creation of the piece by taking part in a plastic clean up event organised as part of the work in order to gather waste plastics from the environment for the piece. In addition, should the work be further developed, and a larger implementation manifest itself, local communities would be able to take part in the design process, giving their feedback and opinions along the way.

Processing

Processing

A wall-mounted series of digital prints on paper and video installation. 

Capable of regenerating its tail, fins and large quantities of its heart an infinite amount of times, the common zebrafish is a true testament to the resilience of life.

Exploring the body as a self-sustaining chemical system, Processing remediates this biological process of cell regeneration with a generative software created by the artist, programmed to regrow a never-ending unique supply of zebrafish tail nerve networks.

This work was created as part of a collaboration with the Queen’s Medical Research Institute in Edinburgh, Scotland.

The left half of the work unveils the thought process behind the software in real time. How it thinks? How it decides the quantity and locations of the nerve endings? Where it stores them into memory, and how it decides where to grow and branch off?

The right half of the work consists of 29 unique nerve networks created by the work; representative of the greatest number of attempts made by researchers to determine the limit of the zebrafish’s regenerative capabilities, before giving up. generative

Host

Host

A work contrasting the traditional medium of oil on canvas and augmented reality. Along with their physical presence in the gallery, the 3 oil paintings reveal further information through interaction with the audience via the Augment App.

Host converts digital code from computer viruses into DNA sequences, which are then plugged into my own generative software, in order to give them physical forms. These are then stored inside various oil painting within Augmented Reality.

Here, the process of the work’s creation is pivotal to its conceptual value, as today biological viruses are highly debated as to their classification as living organisms, due mainly to the fact that they do not have their own cell bodies; but rather they leach off of other organisms in order to carry out all the other characteristics and functions associated with living organisms.

Melissa and I Love You are two of the world’s most infamous computer viruses, which due to advances in modern technology, are no longer able to live in the digital environment.

Black Death is a macro computer virus created by the artist.

a simple act of masochism

A simple act of masochism

Drawing the line between Us, as mankind, and Them, as all other organisms within the life-web, A simple act of masochism challenges man’s perceived dominance as “the intellectual alpha”, highlighting the presence of masochistic action within the human condition.

Drawing from the artist’s own relation to the subject matter and viewing his passion of rowing through a critical lens, the counter intuitive nature of the sport as a self-harmful action becomes apparent.

Rather than depict the ailments that arise as a result of this action, the process of self-harm through rowing is remediated in the gallery; where audiences are presented with the choice of electrocuting themselves in the space by touching the electrically charged metal casts of the artist’s own two rowing blades suspended in the space.

Other

Other, a self-portrait

An animated creation compiled from images of the artist, distorted and morphed into its own form simultaneously embodying fragments of both The Self and The Other as a manifestation of the uncanny.

“[A] projection or effect of the EGO, the prototype being the specular image with which the subject identifies in the alienation of the MIRROR-STAGE” – Jacques Lacan

designing gay babies

Designing Gay Babies

Designing Gay Babies is created in response to the announcement made at the end of 2018 about the successful delivery of 2 twin girls who had been genetically modified with HIV resistance, calling into question the place of various minority groups in a genetically designed future.

To this effect, the mixed media installation presents audiences with information regarding advances in the field of genetic modification along with epigenetic studies of homosexuality in men; such as the development of a machine learning algorithm capable of determining with 70% accuracy a male’s sexual orientation purely looking at 9 sites along the human genome, or studies showing that gay males tend to score higher on metrics of cooperation and compassion and lower on metrics of hostility.

Amidst the DIY age, where anyone can get their hands on the technology for biohacking and genetic engineering online, the artist focuses on the evolutionary advantages that this specific category of Other, to which he belongs, brings to society, and challenges viewers to think about, living in a time where it is okay to be gay, whether anyone would actively choose it?

l'homme qui marche

L’homme qui marche

L’homme qui marche (The walking man) explores the portrayal of the male gender in art, referencing the works of August Rodin and Alberto Giacometti. 

Here, the artist studies the pieces, of same material, motif and title, as a linear progression of perceptions of gender over time, from the 19th and 20th century, recognising artists’ typical reliance upon the physicality of the subject as to convey gender. 

Recreating the work for the 21st century, in a time when the correlation between an individual’s sex and gender no longer exist, and gender is one’s own subjective interpretation of a construct, of which they choose whether or not to identify, the piece takes the form of a bronze cast strap-on dildo, which visitors of the gallery were allowed to take on should they choose, remediating the process of gender identification.

War on nature

War on Nature

War on Nature is a photo series and film installation that depicts silhouettes of trees cast by fireworks on New Year’s Eve 2018 (unedited), hereby contextualised within the scope of a societal act of warfare on the environment, an often incorrectly perceived form of Other that is understood as the nature-culture divide.

Rock Ring

Rock Ring

A geological structure that resides within the technological landscape, only accessible through Augmented Reality, Rock Ring is the product of various generative software that ultimately model, de-construct, and constantly reconfigure fragments of existing physical landscapes, for the enjoyment of human exploration.

In this case the input is a sea stack from Mangersta on the Isle of Lewis in the Outer Hebrides of Scotland.

Rock Ring, 2019

A geological structure that resides within the technological landscape, only accessible through Augmented Reality, Rock Ring is the product of various generative software that ultimately model, de-construct, and constantly reconfigure fragments of existing physical landscapes, for the enjoyment of human exploration.

In this case the input is a sea stack from Mangersta on the Isle of Lewis in the Outer Hebrides of Scotland.

Portrait of Alix Villanueva

Portrait of Alix Villanueva

Created in one sitting from life with Alix Villanueva, this portrait takes the form of a full room virtual reality installation.

As a continuation of the artist’s exploration of portraiture as reflection of both The Self and The Other, the work encapsulates the full essence of the subject matter along with her own artistic practice and passion for cosmoecology and ghost-like aesthetics.

one day | one million

One Day | One Million

Pegmatite and Glass

A re-composition of geological matter from Mangersta Cliffs; bringing into question through materiality, what constitutes the essence of a rock.

Created in collaboration with Kaitlin Ferguson as part of The Lewisian Complex.

Cell portrait

Cell portrait,  (Proposal)

A large-scale wall work, utilizing the language of minimalist painting.

We perceive the world as objects comprised of form and materiality and where a majority of portraiture looks solely to form, in order to capture the essence of a person, Cell Portrait presents viewers with an authentic representation of a human being, through their own biological matter.

A small culture of the artists own skin cells is cultivated in the lab; growing, apart from their parent body, yet in parallel. When the culture reaches the same size as the skin that covers the parent body (approx. 2m2), it is sterilized and hermetically sealed between two transparent acrylic panels.

The result is a portrait of that which we see when we look at any human being, the skin that encases our bodies.

Glass + Steel = ?

Glass + Steel = ?

A continuation of the artist’s research into new material outputs from Salisbury Craig Dolerite rock. 

The triptych consists of 3 steel trays that have been fused with glass created with powdered geological samples.

Rock -> Powder. 
Powder + Lithium Borate = Glass. 
Glass + Steel = ?

eroded

Eroded

A wall sculpture consisting of 100 pill capsules filled with powdered human skin provided by the artist.

Eroded serves as a commentary on the cyclical nature of life on this planet; where in, with time, all is inevitably reduced to nothing more than their base elements.

Within the work, pieces of the artists own body are broken down and stored within edible gelatin pill capsules, primed and ready to be consumed by another living entity.

“Every atom in your body has undergone an igneous process, and someday will again.”

1 Rock, 3 Forms

1 Rock, 3 Forms

Exploring the impact of interdisciplinarity, amidst the current age of entanglement, on acquiring various degrees of control over inhabited landscape.

Everything that meets the eye is either 23 karat gold plating or the exact same Dolerite rock, taken from Salisbury Crags.

The glass is made from crushing and firing the geological sample along with a small percentage of lithium borate, and the crown is a topographical map of the peaks of Salisbury Crags, 3D printed and cast with the exact same powder used to create the glass, only mixed with bicarbonate of soda instead, creating an entirely new material all together.

1 Rock, 3 Forms, 2019

Exploring the impact of interdisciplinarity, amidst the current age of entanglement, on acquiring various degrees of control over inhabited landscape.

Everything that meets the eye is either 23 karat gold plating or the exact same Dolerite rock, taken from Salisbury Crags.

The glass is made from crushing and firing the geological sample along with a small percentage of lithium borate, and the crown is a topographical map of the peaks of Salisbury Crags, 3D printed and cast with the exact same powder used to create the glass, only mixed with bicarbonate of soda instead, creating an entirely new material all together.

Photography by Audrey Yeo

floppywood

border between art and design

Floppywood

As exhibited at ALIGHT, Critically acclaimed group show at The Royal Scottish Academy, Edinburgh 2019 and JUSTIFIED, Solo exhibition at The Lighthouse, Glasgow 2018.

Team: Cody Lukas, Sam Cornwell and Qingqing Zhang

Fabrication Method: Live Hinging, Laser Cutting, CNC-Milling

From the outset it was our aim as artists and architects to better understand the potential of digital fabrication as we investigated the ways in which one can manipulate the structural properties of wood with the use of laser cutting and CNC-milling.

To this end, we utilised the practice of live hinging, where the geometry of a material is manipulated to allow for increased flexibility, in order to design Floppywood; a single, unifying module, which despite its modest form, has the capability of transforming into any number of complex 3-dimensional structures.

Floppywood is a testament to the immense capabilities of digital fabrication methods, as carried out by simple equipment such as laser cutters, in granting individuals total agency over their environment; however, it calls into question the justifications and impacts of such practice in modern DIY culture.

Along with the ability to manipulate the given properties of elements within the landscape comes the shared responsibility of its survival, reflecting upon our own everyday actions, as it no longer becomes possible to pass judgment and point blame upon large corporations or political leaders for their role in contributing to the issue of climate change.

The series of works, highlights the many unique properties and abilities of Floppywood, creating a narrative of mastery or dominance over material and environment, whilst serving as a critical reflection of the process undertaken in its creation.

Glass Boulders

ENERGY gENERATING LAND ART

Glass Boulders, (Proposal)

A submission to the 2018 Land Art Generator design competition for Melbourne, Australia. Shortlisted Top 25

Team: Cody Lukas, Luis Guzmán, Natalia Bezerra, Andrew Ioannou, Jiao Di, Rebecca Sutton, Mungki Dewi, Audrey Yeo

Energy Technologies: Luminescent Solar Concentrators

As artists, we strive to offer people new ways of experiencing the world, and present ideas in ways that change their common perceptions. Our goal in the context of the Land Art Generator Initiative is to show people that sustainable energy can be more than just a windmill and does not have to come at the cost of their scenic views or social spaces. Rather, it can stimulate their senses, enrich their experiences of space and challenge their understanding of place.

Weaving itself into the fabric of the cityscape, Glass Boulders engages people with the terrain as it reflects the natural geological processes of its coastal surroundings. Recognizing the urgency to adopt sustainable practice in the face of climate change, the structure creates a clean energy landscape that can stand the test of time, as a testament to adaptive modular design.

690 MWh

Energy Production

640,000 L

Water Collection

30+ Years

Life Expectancy

Publications

Energy Overlays: Land Art Generator Initiative. 2018. Hirmer Publishers. https://www.hirmerverlag.de/us/titel-1-1/energy_overlays-1701/

Land Art Generator. 2018. Tafline Laylin. https://landartgenerator.org/blagi/archives/75495